To study the relationships of linear fluid drag to zero drag, in two-dimensional projectile behavior
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x0:=v0*cos(theta0)*t; y0:=v0*sin(theta0)*t-g*t^2/2; |
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xL:=v0*cos(theta0)*tau*(1-exp(-t/tau)); yL:=(v0*sin(theta0)+vterm)*tau*(1-exp(-t/tau))-vterm*t; |
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Now we choose some of these parameters:
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g:=9.8; vterm:=2; v0:=1; theta0:=1; |
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![`:=`(qu, [0., .1717287724])](LinearDragimages/LinearDrag_10.gif) |
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plot({[x0,y0,t=0..t1],[xL,yL,t=0..t1]}); |
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tL1:=fsolve(yL,t,avoid={t=0}); |
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down:=evalf(subs(t=tL1,[xL,yL])); |
![`:=`(down, [0.5812082852e-1, -0.1e-9])](LinearDragimages/LinearDrag_16.gif) |
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Notice that this numerical calculation agrees with the graph above, but gives us more significant figures.
NOW, let's change the terminal velocity, to something less than the initial velocity.
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t2:=fsolve(y0,t,avoid={t=0}); |
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Notice, as expected, that t2 is the same as t1, since that involves no drag at all.
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plot({[x0,y0,t=0..t1],[xL,yL,t=0..t1]}); |
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t2L:=fsolve(yL,t,avoid={t=0}); |
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evalf(subs(t=t2L,[xL,yL])); |
![[0.1096439509e-1, 0.2e-10]](LinearDragimages/LinearDrag_21.gif) |
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We see, interestingly enough, that in this case, the time to again reach the ground is about 60% or so of the time
for the case without drag; however, the distance traveled is truly much less!